LLM - HypyerSetting
LLM - HypyerSetting
HypyerSetting
Both top_p
and temperature
are parameters used to control the randomness and creativity of text generated by a language model, but they do so in different ways:
Temperature
- affects how confident or random the model is overall
.
- Lower values make the model more focused and repetitive;
- higher values make it more exploratory and varied.
- affects the predictability of each word:
- Lower temperatures lead to more predictable and repetitive outputs,
- higher temperatures increase the variety and creativity.
- affects how confident or random the model is overall
Top_p
- limits the pool of words the model can choose from based on their combined probabilities
, focusing on the most likely options until their cumulative probability meets the threshold.
- affects the range of words the model considers:
- Higher top_p values allow for a broader selection of words,
- lower values restrict the model to the most likely words, reducing diversity.
- limits the pool of words the model can choose from based on their combined probabilities
Top_k
- limits the number of words the model considers at each step, whereas top_p sets a probability threshold for selecting words.
Easy Analogy:
Temperature
: Think of it as adjusting a spice level in food. Low temperature is like making a dish very mild (predictable and consistent), while high temperature is like making it very spicy (random and varied flavors).Top_p
: Think of it as setting a cut-off for a buffet. Top_p = 0.9 is like saying you can choose from the top 90% of the most popular dishes, ignoring the less popular ones.Top_k
: Imagine you are at a voting booth with a list of candidates. If you have a list of the top 3 candidates (Low Top_k), you are limited to choosing from these few. If you have a list of the top 50 candidates (High Top_k), you have a lot more options to choose from, making the decision less predictable.Length_penalty
: Imagine you’re writing a story. A high length penalty makes you end your story quickly, while a negative length penalty encourages you to add more details and lengthen the story.Frequency_penalty
: Think of it as a reminder to avoid repeating the same words. With a high frequency penalty, you’re encouraged to use synonyms and vary your language.Random_seed
: Consider it a recipe book. Using the same recipe (seed) will always give you the same dish (output). Changing the recipe (seed) gives you a different dish, and not using a recipe gives you a new, unique dish each time.
Using these parameters, you can control the balance between creativity and predictability in the model’s outputs.
Top_k
What it does: Top_k controls the randomness of the model's output by limiting the number of possible next words the model can choose from to the top k most probable words.
- How it works: When generating text, the model looks at all possible next words and ranks them by their probabilities. It then only considers the top k words for selection and discards the rest.
- a smaller k value means the model is more focused and less diverse,
- a larger k allows for more variability.
- Examples:
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- Low Top_k (3): The model can choose from the top 3 most probable next words, leading to more focused and less diverse outputs.
"Once upon a time, in a distant land, there lived a wise old owl who loved to teach young animals about the forest."
- High Top_k (50): The model can choose from the top 50 most probable next words, allowing for more diverse and creative outputs.
"Once upon a time, in a distant land, there lived a wise old owl who loved to explore ancient ruins, discover hidden treasures, and solve the mysteries of the night sky."
- Low Top_k (3): The model can choose from the top 3 most probable next words, leading to more focused and less diverse outputs.
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
Temperature
What it does: Temperature controls the randomness of the model's output by scaling the probabilities of the next word choices .
- How it works:
- When the temperature is set to a low value (e.g., 0.1), the model becomes more confident and deterministic, often choosing the most probable words, which leads to more conservative and repetitive outputs.
- When the temperature is high (e.g., 1.0 or higher), the model’s output becomes more random and diverse, as it gives more consideration to less probable words.
- Example:
- Imagine you are trying to pick a word to complete the sentence "The cat is on the...":
- Low temperature (0.1): The model might always pick
"roof"
if it’s the highest probability word. - High temperature (1.0): The model might pick
"roof," "bed," "table,"
or even"mountain,"
providing more variety.
- Low temperature (0.1): The model might always pick
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- Low Temperature (0.2): The output will be more deterministic and less diverse.
"Once upon a time, in a distant land, there lived a wise old owl who loved to teach young animals about the forest and help them learn new things."
- High Temperature (1.0): The output will be more creative and diverse.
"Once upon a time, in a distant land, there lived a wise old owl who loved to explore hidden caves, decipher ancient scrolls, and unravel the mysteries of the stars."
- Low Temperature (0.2): The output will be more deterministic and less diverse.
- Imagine you are trying to pick a word to complete the sentence "The cat is on the...":
Top_p (Nucleus Sampling)
What it does: Top_p sets a threshold to choose from a subset of the most probable next words whose cumulative probability reaches a specified value (p).
- How it works: The model
sorts all possible next words
by their probabilities and then selects from the smallest subset of these words that together have a cumulative probability of p.- For example, if top_p is set to 0.9, the model will consider only the top 90% probable words.
Example:
- Imagine you are trying to pick a word to complete the sentence "The cat is on the...":
- Top_p = 0.9: The model might choose between “roof,” “bed,” and “table” if these words together account for 90% of the probability distribution, ignoring less likely words like “mountain.”
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- High Top_p (0.9): The model considers a larger pool of words, leading to more variety.
"Once upon a time, in a distant land, there lived a wise old owl who loved to watch the moonlight dance on the river, listen to the whispers of the wind, and share stories with the night creatures."
- Low Top_p (0.5): The model considers a smaller, more probable set of words, leading to less diversity.
"Once upon a time, in a distant land, there lived a wise old owl who loved to teach young animals and tell them stories about the forest."
- High Top_p (0.9): The model considers a larger pool of words, leading to more variety.
- Imagine you are trying to pick a word to complete the sentence "The cat is on the...":
Length_penalty
What it does: Length_penalty modifies the probability of generating longer or shorter sequences.
- How it works: When generating text, the model typically prefers certain lengths for sequences. A length penalty adjusts the log probabilities of sequences based on their lengths.
- Positive values penalize longer sequences, encouraging shorter responses,
- negative values do the opposite.
Example:
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- Length_penalty = 1.0 (neutral): The model generates text without any bias toward length.
"Once upon a time, in a distant land, there lived a wise old owl who loved to share stories."
- Length_penalty = 2.0 (positive, penalizes length): The model prefers shorter outputs.
"Once upon a time, there lived an owl."
- Length_penalty = -1.0 (negative, rewards length): The model generates longer, more elaborate outputs.
"Once upon a time, in a distant land surrounded by tall, ancient trees and flowing rivers, there lived a wise old owl who loved to share stories, explore the depths of the forest, and gather the animals for nightly tales."
- Length_penalty = 1.0 (neutral): The model generates text without any bias toward length.
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
Frequency_penalty:
What it does: Frequency_penalty discourages the model from repeating the same words or phrases.
How it works: When a word is used multiple times, the model reduces the probability of that word being used again. This helps generate more varied and interesting text.
Example:
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- Frequency_penalty = 0.0 (no penalty): The model may repeat words more often.
"Once upon a time, in a distant land, there lived a wise old owl who loved to tell stories. The owl's stories were loved by all the animals."
- Frequency_penalty = 1.0 (high penalty): The model avoids repeating words.
"Once upon a time, in a distant land, there lived a wise old owl who enjoyed narrating tales. The wise bird's narratives were cherished by all creatures."
- Frequency_penalty = 0.0 (no penalty): The model may repeat words more often.
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
Random_seed:
What it does: Random_seed sets the starting point for the random number generator used in text generation.
- How it works: By setting a specific seed value, you can ensure that the text generation process is repeatable.
- Using the same seed with the same input will always produce the same output.
- Different seeds produce different outputs.
Example:
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
- Random_seed = 42: Generates a specific, repeatable output.
"Once upon a time, in a distant land, there lived a wise old owl who loved to share wisdom with the forest creatures."
- Random_seed = 123: Generates a different specific, repeatable output.
"Once upon a time, in a distant land, there lived a wise old owl who enjoyed teaching the young animals about the mysteries of the forest."
- Random_seed not set (random each time): Generates different outputs each time.
Run 1: "Once upon a time, in a distant land, there lived a wise old owl who spent its days exploring ancient ruins."
Run 2: "Once upon a time, in a distant land, there lived a wise old owl who delighted in singing songs to the stars."
- Random_seed = 42: Generates a specific, repeatable output.
- language model using the example prompt: "Once upon a time, in a distant land, there lived a wise old owl who loved to..."
Combined Effects:
- Low Temperature (0.2) and High Top_p (0.9):
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
teach young animals about the forest, share wisdom, and help them grow."
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
- High Temperature (1.0) and High Top_p (0.9):
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
fly over misty valleys, converse with mystical spirits, and discover new adventures with her forest friends."
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
- Low Temperature (0.2) and Low Top_p (0.5):
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
teach young animals and help them understand the forest."
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
- High Temperature (1.0) and Low Top_p (0.5):
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
teach, explore, and guide the forest creatures through their daily lives."
- “Once upon a time, in a distant land, there lived a wise old owl who loved to
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